LiteBash

The last kitbash library you will ever need.

Buy on Gumroad

Main Features

Lightweight & Optimized.

Our average medium asset is is just 34kb in size. The whole library is (currently) just 46 MB. Ideal for kitbashing or ready to use in your game.

One.
Simple.
Pricing.

We love items and software we could buy and own. That means unlimited commercial use for concepts and models and one direct use in entertainment project

Build for Blender.

We love Blender as much as you do. Proper naming and group structure, integraded library, efficient procedural materials ready to drag and drop.

No AI.

We like to keep it real! One day we will tell stories to our grandchildren about what was the true meaning of creating by own knowledge and skills.

All features

Lightweight

Our goal is allow you to add hundrets of assets to the scene or game, that is why our assets are optimized and as small as possible

Simple licence

This is the additional information that is revealed when you click the summary. You can include any content here, such as text, images, or links.

Work as a asset library

This is the additional information that is revealed when you click the summary. You can include any content here, such as text, images, or links.

Well structured and named

This is the additional information that is revealed when you click the summary. You can include any content here, such as text, images, or links.

Proper polygons

Normalized scale, rotation, logical origin placement

Prepared for subdiving (*comming soon)

lorem iprsim

LiteBash is in Early Access.

LiteBash is always updated. Earlier you buy it, more value you get. Also, your purchase ecourages our team to update it more regularly.

You can even support the development or evens influence waht assets should be in next version by supporting us on Patreon.

License

The license allows you to use the library for unlimited amount of concept and 3d artworks.

FAQ


Tailored for concept

True efficient polygons. We like photogrammery, NeRF and gausian splats. But for efficient scene, it’s better to build with less.